And red destroyers will get slaughtered if they're not angled. I've beaten Minotaurs, Worcesters, and Smolensks that way with a little canny play. Now, you catch someone broadside at 10 km and you can eat them alive. Even with Druid's improved penetration angles, people have figured out she's harmless once you're angled correctly. I don't play her as much anymore because frankly the KM 150mm destroyers are better long-range AP slingers. The other really aggravating problem is that even with module survivability builds, she tends to lose one or both of her turrets with alarming regularity, because you spend a lot of time bow-tanking and spamming from range and both her turrets are mounted closely together. I got one right away, and it oddly seems a bit like a torpedo boat - feast or famine games.
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